It takes many, many trips (the birds and eggs will infinitely respawn) to finish off the serpent. The bird will do a tiny amount of damage before the serpent finishes it off. Sometimes you have to run back and goad them on, and even then you can usually only get one of the two of them to follow.īut if you lead the bird to the serpent, the two will fight. I discover that my initial idea of carrying the egg was the right one, it’s just that the birds don’t follow you reliably.
Isn’t this guy about full by now? I’m down to my last 20 blue energy (from over 140) and I’m really frustrated. I try dropping the egg near the serpent, thinking that (since eggs sort of “pop” after a while) perhaps I need to trick the serpent into eating an egg? Just to speed this up: I try a lot of different things, running different places with the eggs.
It’s like they won’t run past the steps leading up to the crank. I try again, they stop following again at exactly the halfway point. Halfway there they stop following and run back to the nest as my blue runs into the jaws of the serpent. I send a single minion to grab one of their eggs and run towards the serpent with it. I realize those birds must be part of the solution. This is clearly the wrong way to go about this. With all of my efforts, I’ve knocked a pixel or two off the serpent health bar. I’m running quite low by now.Īnd now I can see they are doing almost no damage. I can see that sending the guys up to the crank is so dodgy that it can’t be part of the solution. I finally get my guys into the right spot and they get in a few hits before they die. This takes a few tries to get the timing just right, and I burn through another 30 blue energy. I try sending a few up to turn the crank, and while the serpent is distracted killing those guys I send in the bulk of my forces to attack him directly. I’m now down about 40 blue energy, which is a huge loss at this point in the game. The entire party is wiped in a couple of seconds. Perhaps they will do better if they’re actually fighting and not turning the wheel, so I send them in along the ground to attack the base of the serpent.īoom. I figure I need to fight the serpent and kill it first. I pull them back and replenish my forces from the nearby spawning point. I send my blues to turn the crank, the serpent comes up and pretty much insta-kills 80% of them. The lower area is flooded with water, so only the extremely fragile blue minions are useful here. Right: A nest with a few eggs in it, and a couple of nasty birds to protect them.įoreground: Myself and a few of my 25 blue minions. Left: A giant serpent rises out of the water.Ĭenter: A crank which requires a dozen or so minions to turn. Here is one of the many puzzles in the game: But the game became frustrating for me when it would change gears into puzzle mode. If you manage to build up enough of a surplus, you can sacrifice the excess minions to forge armor and weapons imbued with additional levels of awesomeness. You get this energy for killing certain types of foes, and if you run out of given type of energy then you’ll have to grind / farm for it. You need red energy for red minions, green energy for green minions, and I’ll bet you’re clever enough to figure out what sorts of energy you need for blue and brown. That is the game.)Įach unit type requires a type of energy. RTS games have this same positive / negative feedback loop, and there’s no way to “fix” it without ruining the game. (Note that I don’t consider any of this to be a a flaw, it’s just how the game works. Imagine a FPS game where you do less damage the lower your health bar gets and you’ll see how this affects gameplay.
Losses form a feedback loop then can wipe out your army and oblige you to backtrack (hope you don’t get lost!) to the last spawning area to rebuild your forces. If you lose too many, your forces will be weaker and you will take additional losses in combat, thus exacerbating the problem. Losing a few units due to a blunder makes your army smaller, and you can only replenish lost units at fixed locations in the world. Keep your reds (ranged attackers) back and don’t let your blues (healers) get anywhere near the fight. When he gets ready to leap up in the air and do his ground stomp, recall the whole group quickly, as anyone still fighting him when he comes back down is dead. Use the right minions, and you’ll do well.įor example: You can fight trolls by sending your browns (warriors) in directly and then taking your greens (sneak attackers) and attacking from behind while the troll is busy with the browns. Each foe you meet will have a weakness that you can exploit with one of your minion types. For the most part Overlord is a game of mild action and strategy: If you want to do well, you’ll conserve your units by deploying them wisely in battle.